PM3.6 - Giga Bowser - Subaction - Wait3_1
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Stats
IASA: |
None |
Subaction Index: |
0x1c1 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.15, unk: 0 }
- SyncWait(80.0)
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
GFX
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(55.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(95.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 5, bone: 55, x_offset: 0.0, y_offset: -3.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(29.0)
- SoundEffect1(55)
- AsyncWait(30.0)
- SoundEffectOther1(59)
- AsyncWait(54.0)
- SoundEffect1(55)
- AsyncWait(55.0)
- SoundEffectOther1(59)
- AsyncWait(85.0)
- SoundEffect1(6733)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(31.0)
- ScreenShake { magnitude: 1 }
- AsyncWait(56.0)
- ScreenShake { magnitude: 1 }
- AsyncWait(95.0)
- RumbleLoop { unk1: 2, unk2: 50 }
- AsyncWait(110.0)
- ScreenShake { magnitude: 2 }